Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -
Debashish Chakrabarty -

To some people, let’s just call them gamers, the world consists of bits and bytes. The virtual reality merges with the real world – if there even is such a thing as a real world, of course. It's easy to lose yourself in a virtual world, to inhabit and become the characters and avatars present on the screen in front of you. It’s a case of oversensitive empathy, throwing your mind forward into a simulated other. Feeling and sensing what that small construct of pixels and polygons does as though they are part of your own physical self. 

If they were here with us, they would tell us about how they surf the alleyways of dreams and fantasy, of passion and fashion. In a split second, they would leave us again, reentering the world of bytes where their real lives play out.

Annual global IP traffic will pass the zettabyte ; 1000 exabytes  threshold by the end of 2016, and will reach 2.3 zettabyte per year by 2020. Such quantity of information has never existed before, and it all exists as the result of people communicating via virtual networks. Gradually digitizing them, leaving traces of themselves on a simulacra of reality.

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